This is Project Halberd, a 3rd person action tale in a graphic novel world. This page features some of the pre-production art and concepts, along with proposed mechanics for this solo project.
The main character's final design.
Design of the few beasts planned for a vertical slice of the game, to scale.
Initial concept art, to get an idea of the expected style.
Silhouette contenders for the main character.
Silhouette concepts for the beasts/enemies of the game.
Early visualization of the mechanics, used to describe running, jumping, melee attacks, ranged attacks, dodging, perfect dodges, the momentum gauge filling up when an attack hits, and the actions that can be taken by spending that gauge on a perfect dodge
Visualization of the character in its environment.