A stylized 3D character project/study! The goal was to attempt designing and making an optimized character model with a single material and nonstandard UV mapping for a more comic-style render, inspired by Arc System Works' "2D" material style (Guilty Gear Strive, Dragon Ball FighterZ, Marvel Tokon: Fighting Souls)
Turnaround in Unity (Material uses Poiyomi Toon Shader)
A sketchfab preview for further inspection!